Resume

Experience

11 years experience in the games development industry, working both remotely and in-studio, creating assets for PC, console and mobile titles.

Multiple disciplines. Technically minded. Quiet achiever. Team player. Enjoys problem-solving. Loves creative pursuits.

Roles

3D Artist – Environment modelling, texturing and animation. Mentoring junior artists.

Concept Artist – Creating concept art for 3D modellers.

Character VFX Artist – Creating visual effects for character combat animations.

Technical Artist – Working with programmers, to create tools to assist efficient art workflow.  

UI Artist – Creating front-end, HUD, user interface assets and localisation.

Skills

  • 3D Modelling and Texturing
  • Level Design
  • White Boxing
  • Concept Art
  • Visual FX
  • Animation and Rigging
  • Tool Development
  • Unity Development
  • Mel Script, Python and C#

Software

  • Maya
  • Blender
  • Photoshop
  • After Effects
  • Davinci Resolve
  • Unity
  • Visual Studio
  • Perforce

Downloadable Version